
It is also a challenge for conventional computers without advanced 3D hardware capabilities. Real-time volumetric cloud rendering is a complex task for novel developers who lack the math/physics knowledge. The aim of this article is to explain the main features of the Nimbus SDK developed during the research.


This article is a review of my PhD thesis titled "High-Performance Algorithms for Real-Time GPGPU Volumetric Cloud Rendering from an Enhanced Physical-Math Abstraction Approach" presented at the National Distance Education University in Spain (UNED) in October 2019 with summa cum laude distinction. 2.1 Ray-tracing, ray-casting and ray-marching
